其实,早在几个月前Plexus 就已经进行了重大升级,也就是目前的新版本3.0(最新版本为3.011),目前已经Crack的版本为3.01,由CGPersia发布。
先来看一个新版本介绍视频:

从宣传片里我们能够得到3个信息:
01::新版本可以和音频互动,Plexus可以受到声音驱动;
02:解决了一直鸡肋的问题,就是运动模糊;
03:可以有深度控制。
我们再来看看官方详细的更新说明:
01  Object based UI   基于对象的UI

Plexus 3 comes with a tree based Object Panel, that helps you organize multiple Plexus objects with in the layer. It improves workflow dramatically and the panel itself is dockable anywhere with in After Effects. It helps you keep track of your Geometry Objects, Effector Objects, Render Objects and Groups by allowing you to select only what you need so no more scrolling through a long Effects Control Window.
新版本采用了一个基于树状结构的对象面板,可以以层的方式组织在多个神经元对象。新的工作方式极大地提高了工作效率,而且该面板是浮动的,可以停留在AE界面的任何位置。这种工作方式可以让你只选择几何体对象、效果器对象或者组对象,从而避免由于效果太多需要滚动去查找,浪费时间。

02  Motion Blur 运动模糊


Finally. Now along with Depth of Field, you can add Motion Blur to create cinematic animations. You can use either comp settings or custom camera shutter values.
终于,现在伴随着景深效果的加入,Plexus终于支持运动模糊了。可以直接使用合成的运动模糊设置,也可以单独调节。
左侧没有添加运动模糊,右图是打开运动模糊以后:

我想说的是,这个效果是我最喜欢的!

03  Sound Effector 声音效果器

A new Sound Effector Object let’s you sample a waveform from a sound layer in AE and apply it to vertex position or scale or color. You can also Echo the sampled waveform so that the sound is sampled over time.

新增了一个声音效果器,可以用声音驱动Plexus 点的位置、缩放或者颜色,可以模拟波浪效果。

下面是我做的一个测试:

4  Slicer Object  切片对象

The Slicer Object let’s you ‘slice’ through a mesh and create interesting visualizations. It works best with OBJ meshes and can be used very well along with the instance object.

切片对象可以通过一个网格创建切片。最好是对Obj对象创建切片,当然关联对象也可以很好地完成切片。

5 Seamless Beams 无缝光束

Render sweeping volumetric beams with seamless rendering. Beams no longer show any ‘overlapping joints’. Not only it improves rendering performance, but also renders much more accurate colors.

这也是一个非常赞的改善。如上图,左图是以前的Beams,能够明显的看到光束是由不连续的点组成的,现在新版本里终于解决了这个问题了,完美的线条!

6  Improved OBJ Import 改善的OBJ导入
You can now import OBJ files and file sequences using AE’s default file importer, which helps you organize footage better and collect project files. OBJ Object now also imports normals and texture co-ordinates along with vertex positions and facets.

熟悉Plexus的同学都知道在以前版本里,如果使用Obj对象,经常会出现莫名其妙的死机现象,而现在换了一种新的导入方式, 即通过AE的标准导入方式,这样可以有效地解决该问题。同时,在新版本中可以导入Obj对象的法线和文理坐标。

7  Depth Map Culling 深度贴图裁剪


You can use a Depth Map exported by a 3D program or Buena Depth Cue to occlude pixels directly. It helps composite Plexus in 3D scenes with ease.
现在可以通过3D软件导出的深度贴图来对Plexus对象进行裁剪,控制一定范围的粒子不显示,从而更好地进行合成。
8  Path Object Improvements 路径对象增强


Path Object is improved with scaling controls for replication and tessellation for closed paths. Now there is yet another way to create 3D text in After Effects, but make it a little more interesting.
现在路径对象也做出了改善,可以对关联进行缩放,对路径进行细分。同时,也可以利用Plexus创建3D文字了。
9 Nested Compositions   可以对Plexus层进行合成嵌套

Collapse Transforms for a nested composition, and Plexus behaves like a native AE composition. It reacts to Camera and lights of the native composition. It allows you to pre-comp Plexus layers and still have the flexibility to animate Camera movements.

其它改善:

Loop Noise 噪波循环
You can seamlessly loop noise values for animations. You can cycle through noise evolution and it works for position, scale & color values.
Unified Rendering 渲染统一
Unified rendering allows all objects to have a common 3D space. It allows points, lines & polys created by multiple objects to intersect with one another in z-space.
Custom Visibility Settings 自定义可见性
You can gradually fade or vanish points, lines or polys when they get close to the camera or far away from the camera. You can also custom hide polygons that face towards or away from the camera.
Null Object Performance 空物体改善
Null Objects have similar performance to point lights if you’re running the latest version of After Effects. No need to convert Nulls exported from 3D applications to point lights anymore.
Designed for After Effects’ New Architecture 为AE重新进行程序优化
Plexus 3 was designed from the ground up to take advantage of AE’s new multi-threaded architecture introduced in 13.5. That means better support for Persistent Caching, better performance and the best part, automagically refresh Instances. You can have many nested instances and all the changes are automatically detected. Also, just in case you need to refresh cache, a new button that let’s you do that with a single click without affecting caches of other layers.

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